I am using Unity in C# to code a game similar to Google’s Dinosaur Run where random obstacles are spawned in the player’s path which they need to jump to dodge. I have 6 different prefabs (with animations) for my obstacles which use Polygon Colliders to detect collisions. How can I use an array to randomly select one of these obstacle prefabs to spawn them at various distances apart?
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleController : MonoBehaviour { [SerializeField] private Sprite[] sprites; public int Type { get; set; } private SpriteRenderer spriteRenderer; private PolygonCollider2D polygonCollider2D; public void Initialise() { spriteRenderer = GetComponent<SpriteRenderer>(); polygonCollider2D = GetComponent<PolygonCollider2D>(); int type = Random.Range(0, sprites.Length); Type = type; spriteRenderer.sprite = sprites[type]; } }
Above is the code I have so far which only allows me to have sprites as obstacles whereas I want to use prefabs with set dimensions and animation properties.
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